Summer Workshops for Educators
The Faculty of Education's Summer Workshops for Educators focus on three main areas:
- Coding and Minecraft in the classroom
- LEGO Robotics
- Science, Technology, Engineering, Arts and Math (STEAM)
Workshops provide teachers with the background they need to integrate these topics into their classrooms. Through hands-on, open-ended inquiry projects, participants will learn engineering concepts as well as the connection between STEAM disciplines. Associated pedagogy/educational theory will be covered. The workshops are open to any Kindergarten to Grade-12 teacher, informal education providers, and volunteers or industry members interested in learning about coding, Minecraft, STEAM and/or LEGO engineering.
- Learn about the design process.
- Explore the educational pedagogy and theory of using hands-on STEAM projects.
- Investigate how to integrate other curriculum areas (math, science and literacy) through engineering-based projects.
- Discuss and develop classroom management strategies.
Participants will leave with:
- A collection of integrated classroom activities and lesson ideas.
- Access to a website for sharing ideas.
- Comfort level with coding. Minecraft, STEAM and/or LEGO robotics in the classroom.
- Laptops, all LEGO kits and STEAM materials will be available during the workshop. Teachers may choose to bring their own computer and LEGO kits if they prefer, so they can take away models at the end of the session.
All sessions run from 9 a.m. to 4 p.m. and are held at the university's north Oshawa location:
2000 Simcoe Street North
Coding and Minecraft in the Classroom (Expanded for 2017)
Monday, August 14 to Wednesday, August 16
Explore a variety of coding environments that operate on different platforms including iPads/android, web-based and computers. Participants will be introduced to a variety of coding programs that will include (but not limited to):
- ScratchJr, Scratch
Several programmable robotic devices will be available for exploration:
- Sphero, Ollie, BB8, SPRK
- Dash and Dot
- WeDo 2.0
Participants can explore a variety of programs or focus in more depth on two or three environments to suit their classroom situation. Curriculum connections will be made with the various coding programs and robotic devices.
Creating a Makerspace - Level One (Updated for 2017)
Thursday, August 17 to Friday, August 18
Wondering what “Makerspace” is all about? This introductory session will include how to create a Maker environment in your class, school or commons. Curriculum connections will be addressed in all topics.
- 3D printing
- Basic circuitry activities – paper and sewn circuits, squishy circuits
- Technological problem solving – design and build, basic tool use
- MakeyMakey and Scratch
- Robotics devices, coding overview
- Introduction to Green Screen technology
- Other topics as interest
Advanced STEAM/Makerspace – Level Two (New for 2017)
Monday, August 21 to Tuesday, August 22
Now that you have some experience with different Makerspace technologies, branch out with these additional activities and resources:
- Augmented reality/Virtual reality
- Advanced Green screen
- Wearable technologies such as Arduino Flora, Gemma, Lilypad
- Robotics devices and coding applications - advanced
- Projects of your choosing
Curriculum connections will be addressed in all topics.
LEGO MINDSTORMS Robotics
Wednesday, August 23 to Friday, August 25
Students develop critical thinking and problem-solving skills using LEGO MINDSTORMS Education EV3. The focus is on growing these 21st century skills through inquiry-based and active learning. Curriculum connection will be made.
Registration fees and information
Registration fees and form
- Coding and Minecraft in the Classroom (Monday, August 14 to Wednesday, August 16 ) - $110
- Creating a Makerspace in the Classroom - Level One (Thursday, August 17 to Friday, August 18) - $75
- Advanced STEAM/Makerspace in the Classroom - Level Two (Monday, August 21 to Tuesday, August 22) - $75
- LEGO Robotics (Wednesday, August 23 to Friday, August 25) - $110
How to register:
Fill out the form below and pay online with a credit card (Visa or Mastercard):
Cancellations and refunds
Cancellations must be submitted in writing or by email to email@example.com and made at least seven calendar days prior to the start of the program to be entitled to a full refund, less a $10 fee. Refunds will not be provided for cancellations received after this date.